Search Here - Computers - Artificial Intelligence - Games


Amit's Thoughts on Path-Finding
Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
http://theory.stanford.edu/~amitp/GameProgramming/

ASCII Robot Soccer
Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.
http://www-2.cs.cmu.edu/~trb/soccer/

Chinook
Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
http://www.cs.ualberta.ca/~chinook/

Command Forces Simulation (CFOR)
Battlefield command and control testbed and knowledge base. Publications, source code, documentation.
http://ms.ie.org/cfor

Game AI
Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
http://www.gameai.com/ai.html

GIB Research
Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
http://www.cirl.uoregon.edu/ginsberg/gibresearch.html

Hannibal and Brutus
Othello programs written by Louis Geoffroy and Martin Piotte. Descriptions, results.
http://www.cam.org/~bigjeff/Hannibal.html

Logistello
Othello program written by Michael Buro. Publications, game records.
http://www.cs.ualberta.ca/~mburo/log.html

Machine Learning in Games
Review of research and implementations in Backgammon, Othello, soccer, and other games.
http://satirist.org/learn-game/

Project: Von Neumann
Index
http://www.krl.caltech.edu/~charles/alife-game/

RoboCup: The Robot World Cup
Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
http://www.robocup.org

Xconq
Unix, Macintosh, and Windows strategy-game testbed. Game rules can be modified with Game Design Language (GDL).
http://sources.redhat.com/xconq/



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